AFAIK they preferentially replace any single-weapon default attacks you might do before they start to replace dual-wield default attacks, so until you hit 50% total chance of a WPS each additional % chance to be used is replacing a single-weapon attack with a WPS (hopefully a dual-wield attack, but an improvement either way).Īnd of course if you hit 100% total chance to be used you are guaranteed that RNG will grant you the effect of at least one of them. Well-chosen WPS are a pretty direct improvement of (real) DPS, especially for dual-wield builds.
The whole thing is probably the least easy attack form to get to grips with properly. There's no guarantee that RNG will grant you the effects although over time you should have better sustained DPS - and the Nidalla's modifier actually lowers your DPS if you're not a poison focused build. unfair? in that it does not explicitly make your attacks better for the more points you spend in it. There was a crackling sound as the sword's blade burst into flames. I also feel that the Dual Blades tree is somewhat. BEYBLADE BURST QUADDRIVE tech is now integrated with the Beyblade Burst App. Smiling evilly, Learred leveled the sword at Duggan. I agree that the terminology can leave you more confused than when you started reading. Ring of Steel might be a better "situational" freeze if you use the modifier to turn pierce to cold. and it's the hitting that triggers the other proc events like Execution. Originally posted by Takeda:Yeah ABB is akin to using Ring of Steel as the primary attack - you cast it then go back to hitting. My above description is how you can make use of cooldown skills with proc skills, tho it's not optimal it is possible and I sometimes make builds in that fashion. Replacer skills like Cadence, Savagery, and Firestrike are designed to replace the default auto attack and thus are more suited for use with proc skills since the proc skills usually benefit in tandem with the replacer skill. If you bind this skill to your LMB and use it, during the cooldown period your character will use default auto attacks since ABB is now on cooldown and cannot be triggered again until that cooldown period ends, and thus you have a short window to trigger the proc skills during this cooldown period. See where it says '1.8 Second Skill Recharge'? That means that after using the skill you must wait 1.8 seconds until the skill can be fired again. I know ABB isn't a default attack replacer, but how does that relate to cooldowns? Take a look at ABB's skill description. New Beyblade burst Metal Fusion 4D bayblade No Launcher No Box Spinning Top Bey Blade Blades Toys For Children Fighting Gyro. Procs can only proc during the cooldown period? Cooldown of what?
Thanks for replying, but this is just the sort of reply I've read on other forums/posts that is confusing. ABB is not a default attack replacer like Cadence, Savagery, or Firestrike.